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martedì 27 settembre 2011

Build di un halfling in Pathfinder

Oggi voglio provare ad usare PCGen per la realizzazione di una build in Pathfinder. Per la precedente build ho usato questo generatore online ma non mi è piaciuto molto. Credo che nella lotta per la supremazia su D&D sia necessario per la Paizo poter proporre soluzioni software simili a quelle dell'insider. Non esistendo attualmente un Paizo Insider, utilizzo quelle free.
Nonostante non sia una razza che mi piacca molto, voglio provare a tirare fuori un buon PG da un halfling.
Il software ha subito un buon feeling con me, mi permette di scegliere il sistema di regole da usare e subito genero un nome casuale per il mio PG.
Visto che l'halfling ha poca forza e molto carisma e destrezza, punterò al massimo per queste due skill e terrò bassa la forza. Trovo un po' di difficoltà a capire come inserire le stat. In realtà è facile inserirle solo che mi aspetterei la possibilità di utilizzare uno dei metodi indiciati nel manuale e il controllo per evitare errori. Scelgo quindi epic fantasy con un point buy da 25 punti. visto il carisma alto penso a Willow e farò un halfling stregone. Come idea vorrei un halfling diverso dal solito, quindi molto sicuro di se e con capacità magiche esplodenti.
Il risultato è il seguente:


Name:       Borgognion Delcerna
Race:       Halfling
Player:     
Classes:    Sorcerer10
Hit Points: 55
Experience: 154999 / 155000
Alignment:  Neutral Good
Vision:    
Speed:      Walk 25 ft.
Languages:  Common, Halfling
Stat    Score   Mod
STR      8       (-1)
DEX      16      (+3)
CON      13      (+1)
INT      10      (+0)
WIS      10      (+0)
CHA      22      (+6)
-------------------------- Skills --------------------------
Skill                   Total   Rnk     Stat    Msc
Acrobatics               5        0.0      3        2
Appraise                 0        0.0      0        0
Bluff                    17       8.0      6        3
Climb                    1        0.0      -1       2
Craft (Untrained)        0        0.0      0        0
Diplomacy                6        0.0      6        0
Disguise                 6        0.0      6        0
Escape Artist            3        0.0      3        0
Fly                      5        0.0      3        2
Heal                     0        0.0      0        0
Intimidate               6        0.0      6        0
Perception               10       8.0      0        2
Perform (Untrained)      6        0.0      6        0
Ride                     3        0.0      3        0
Sense Motive             0        0.0      0        0
Stealth                  11       4.0      3        4
Survival                 0        0.0      0        0
Swim                     -1       0.0      -1       0
                                                   
-------------------------- Feats ---------------------------
Dodge
  You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
 
Fleet
  While you are wearing light or no armor, your base speed increases by 5 feet. You lose the benefits of this feat if you carry a medium or heavy load.
 
Great Fortitude
  You get a +2 bonus on all Fortitude saving throws.
 
Improved Counterspell
  When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.
 
Improved Initiative
  You get a +4 bonus on initiative checks.
 
Iron Will
CMB Output
Eschew Materials
-------------------- Special Abilities ---------------------
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
    Total / Touch / Flat Footed
AC: 15    / 15    / 12
Initiative:   +7
BAB:          +5
Melee tohit:  +5
Ranged tohit: +9
Fortitude:    +7
Reflex:       +7
Will:         +10
Unarmed attack:
to hit:       +5
damage:       1d2-1
critical:     20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name                                            QTY LBS
Total weight carried:
Current load:         Light
Encumbrance
Light:  20  
Medium: 40  
Heavy:  60
--------------------------- Magic --------------------------

Sorcerer Spells
SPELLBOOKNAME0

Level 0
Acid Splash (Conjuration)
Saves: None DC:  Casting: 1 standard action
Duration: Instantaneous Range: Close (50 ft.) Components: V, S
SR: No Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage. Target: One missile of acid
DESC: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
DESC 2:  You fire a small orb of acid at the target dealing 1d3 points of acid damage.
Detect Magic (Divination)
Saves: None DC:  Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
DESC: You detect magical auras.
DESC 2:  You detect magical auras.
Detect Poison (Divination)
Saves: None DC:  Casting: 1 standard action
Duration: Instantaneous Range: Close (50 ft.) Components: V, S
SR: No Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. Target: Or Area one creature, one object, or a 5-ft. cube
DESC: You determine whether a creature, object, or area has been poisoned or is poisonous.
DESC 2:  You determine whether a creature, object, or area has been poisoned or is poisonous.
Disrupt Undead (Necromancy)
Saves: None DC:  Casting: 1 standard action
Duration: Instantaneous Range: Close (50 ft.) Components: V, S
SR: Yes Effect: You direct a ray of positive energy dealing 1d6 points of damage to Undead. Target: Ray
DESC: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
DESC 2:  You direct a ray of positive energy dealing 1d6 points of damage to Undead.
Light (Evocation)
Saves: None DC:  Casting: 1 standard action
Duration: 100 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
DESC: This spell causes a touched object to glow like a torch.
DESC 2:  This spell causes a touched object to glow like a torch.
Mage Hand (Transmutation)
Saves: None DC:  Casting: 1 standard action
Duration: Concentration Range: Close (50 ft.) Components: V, S
SR: No Effect: You point your finger at an object and can lift it and move it at will from a distance. Target: One nonmagical, unattended object weighing up to 5 lbs.
DESC: You point your finger at an object and can lift it and move it at will from a distance.
DESC 2:  You point your finger at an object and can lift it and move it at will from a distance.
Read Magic (Divination)
Saves:  DC:  Casting: 1 standard action
Duration: 100 minutes Range: Personal Components: V, S, F
SR:  Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. Target: You
DESC: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
DESC 2:  You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 16 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target: Creature touched
DESC: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
DESC 2:  You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Touch of Fatigue (Necromancy)
Saves: Fortitude negates DC: 16 Casting: 1 standard action
Duration: 10 rounds Range: Touch Components: V, S, M
SR: Yes Effect: You channel negative energy through your touch, fatiguing the target. Target: Creature touched
DESC: You channel negative energy through your touch, fatiguing the target.
DESC 2:  You channel negative energy through your touch, fatiguing the target.


Level 1
Mage Armor (Conjuration)
Saves: Will negates (harmless) DC: 17 Casting: 1 standard action
Duration: 10 hours [D] Range: Touch Components: V, S, F
SR: No Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Target: Creature touched
DESC: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
DESC 2:  An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Magic Missile (Evocation)
Saves: None DC:  Casting: 1 standard action
Duration: Instantaneous Range: Medium (200 ft.) Components: V, S
SR: Yes Effect: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Target: Up to five creatures, no two of which can be more than 15 ft. apart
DESC: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
DESC 2:  A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
Ray of Enfeeblement (Necromancy)
Saves: Fortitude half DC: 17 Casting: 1 standard action
Duration: 10 rounds Range: Close (50 ft.) Components: V, S
SR: Yes Effect: A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+5. Target: Ray
DESC: A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+(min(5,floor(CASTERLEVEL/2))).
DESC 2:  A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+5.
Sleep (Enchantment)
Saves: Will negates DC: 17 Casting: 1 round
Duration: 10 minutes Range: Medium (200 ft.) Components: V, S, M
SR: Yes Effect: A sleep spell causes a magical slumber to come upon 4 HD of creatures. Target: One or more living creatures within a 10-ft.-radius burst
DESC: A sleep spell causes a magical slumber to come upon 4 HD of creatures.
DESC 2:  A sleep spell causes a magical slumber to come upon 4 HD of creatures.
Summon Monster I (Conjuration)
Saves: None DC:  Casting: 1 round
Duration: 10 rounds [D] Range: Close (50 ft.) Components: V, S, F/DF
SR: No Effect: This spell summons an extraplanar creature. Target: One summoned creature
DESC: This spell summons an extraplanar creature.
DESC 2:  This spell summons an extraplanar creature.
Bless (Enchantment)
Saves: None DC:  Casting: 1 standard action
Duration: 10 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
DESC: Bless fills your allies with courage.
DESC 2:  Bless fills your allies with courage.


Level 2
Acid Arrow (Conjuration)
Saves: None DC:  Casting: 1 standard action
Duration: 4 rounds Range: Long (800 ft.) Components: V, S, M, F
SR: No Effect: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage. Target: One arrow of acid
DESC: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.
DESC 2:  An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.
Invisibility (Illusion)
Saves: Will negates (harmless) or Will negates (harmless, object) DC: 18 Casting: 1 standard action
Duration: 10 minutes [D] Range: Personal or touch Components: V, S, M/DF
SR: Yes (harmless) or yes (harmless, object) Effect: The creature or object touched becomes invisible. Target: You or a creature or object weighing no more than 1000 lbs.
DESC: The creature or object touched becomes invisible.
DESC 2:  The creature or object touched becomes invisible.
Levitate (Transmutation)
Saves: None DC:  Casting: 1 standard action
Duration: 10 minutes [D] Range: Personal or Close Components: V, S, F
SR: No Effect: Levitate allows you to move yourself, another creature, or an object up and down as you wish. Target: You or one willing creature or one object [total weight up to 1000 lbs.]
DESC: Levitate allows you to move yourself, another creature, or an object up and down as you wish.
DESC 2:  Levitate allows you to move yourself, another creature, or an object up and down as you wish.
Mirror Image (Illusion)
Saves:  DC:  Casting: 1 standard action
Duration: 10 minutes Range: Personal Components: V, S
SR:  Effect: This spell creates a number of illusory doubles of you that inhabit your square. Target: You
DESC: This spell creates a number of illusory doubles of you that inhabit your square.
DESC 2:  This spell creates a number of illusory doubles of you that inhabit your square.
Resist Energy (Abjuration)
Saves: Fortitude negates (harmless) DC: 18 Casting: 1 standard action
Duration: 100 minutes Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. Target: Creature touched
DESC: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
DESC 2:  This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.


Level 3
Blink (Transmutation)
Saves:  DC:  Casting: 1 standard action
Duration: 10 rounds [D] Range: Personal Components: V, S
SR:  Effect: You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winking in and out of reality at random. Target: You
DESC: You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winking in and out of reality at random.
DESC 2:  You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winking in and out of reality at random.
Fly (Transmutation)
Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, S, F
SR: Yes (harmless) Effect: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load]. Target: Creature touched
DESC: The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load).
DESC 2:  The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
Lightning Bolt (Evocation)
Saves: Reflex half DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: 120 ft. Components: V, S, M
SR: Yes Effect: You release a powerful stroke of electrical energy that deals 10d6 points of electricity damage to each creature within its area. Target: 120-ft. line
DESC: You release a powerful stroke of electrical energy that deals (min(10,CASTERLEVEL))d6 points of electricity damage to each creature within its area.
DESC 2:  You release a powerful stroke of electrical energy that deals 10d6 points of electricity damage to each creature within its area.
Magic Circle against Evil (Abjuration)
Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 100 minutes Range: Touch Components: V, S, M/DF
SR: No; see text Effect: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either. Target: 10-ft.-radius emanation from touched creature
DESC: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.
DESC 2:  All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.


Level 4
Invisibility (Greater) (Illusion)
Saves: Will negates (harmless) DC: 20 Casting: 1 standard action
Duration: 10 rounds [D] Range: Personal or touch Components: V, S
SR: Yes (harmless) or yes (harmless, object) Effect: This spell functions like invisibility, except that it doesn't end if the subject attacks. Target: You or creature touched
DESC: This spell functions like invisibility, except that it doesn't end if the subject attacks.
DESC 2:  This spell functions like invisibility, except that it doesn't end if the subject attacks.
Shout (Evocation)
Saves: Fortitude partial or Reflex negates (object); see text; DC: 20 Casting: 1 standard action
Duration: Instantaneous Range: 30 ft. Components: V
SR: Yes (object) Effect: You emit an ear-splitting yell that deafens and damages creatures in its path. Target: Cone-shaped burst
DESC: You emit an ear-splitting yell that deafens and damages creatures in its path.
DESC 2:  You emit an ear-splitting yell that deafens and damages creatures in its path.
Remove Curse (Abjuration)
Saves: Will negates (harmless) DC: 20 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless) Effect: Remove curse can remove all curses on an object or a creature. Target: Creature or object touched
DESC: Remove curse can remove all curses on an object or a creature.
DESC 2:  Remove curse can remove all curses on an object or a creature.


Level 5
Cone of Cold (Evocation)
Saves: Reflex half DC: 21 Casting: 1 standard action
Duration: Instantaneous Range: 60 ft. Components: V, S, M
SR: Yes Effect: Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone, dealing 10d6 points of cold damage. Target: Cone-shaped burst
DESC: Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone, dealing (min(15,CASTERLEVEL))d6 points of cold damage.
DESC 2:  Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone, dealing 10d6 points of cold damage.

 
 
 
 

                    
     
------------------------ Description -----------------------
Height: 3' 4"             Weight: 38 lbs.                 Gender: Male
Eyes:                Hair: ,                        Skin:
Dominant Hand: Right      Quirks: ,
Speech style:        Quotable:
Full Description
Background

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