Continuando a pensare a come fare un chierico che cura ma Eladrin, ho pensato ad una build di un paladino che curi e faccia danno (qui l'eladrin potrebbe starci) bene. Ve la propongo (non ho scelto gli oggetti magici):
====== Created Using Wizards of the Coast D&D Character Builder ======
Eladrin, Paladin
FINAL ABILITY SCORES
STR 18, CON 12, DEX 8, INT 12, WIS 14, CHA 18
STARTING ABILITY SCORES
STR 16, CON 12, DEX 8, INT 10, WIS 12, CHA 16
AC: 22 Fort: 20 Ref: 17 Will: 22
HP: 75 Surges: 12 Surge Value: 18
TRAINED SKILLS
Heal +11, Insight +11, Intimidate +13, Perception +11, Religion +10
UNTRAINED SKILLS
Acrobatics +1, Arcana +7, Athletics +6, Bluff +8, Diplomacy +8, Dungeoneering +6, Endurance +3, History +7, Nature +6, Stealth +1, Streetwise +8, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Eladrin Racial Power: Fey Step
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Strike of Hope
Paladin Attack 1: Stolen Life
Paladin Attack 1: Paladin's Judgment
Paladin Utility 2: Restore Vitality
Paladin Attack 3: Righteous Smite
Paladin Attack 5: Unrelenting Punishment
Heal Utility 6: Swift Recovery
Paladin Attack 7: Crescent Moon
Paladin Attack 9: Death Angel
FEATS
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Improved Defenses
Level 4: Improved Initiative
Level 6: Superior Will
Level 8: Devoted Paladin
ITEMS
Falchion x1
Plate Armor x1
Adventurer's Kit
====== End ======
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